Jelly Scoot

Jelly Scoot for Android · Klikkit

Your privacy

Prepared 24 October 2026. This notice covers the Android edition for a general audience aged 13 and over. The iPhone notice applies separately.

Android versions and optional services

Core gameplay and progress work locally without optional services. The first internal-test release has purchases, advertising and Google Play Games backup disabled. Later service-enabled builds offer the optional features described below, subject to Google service availability and your choices. Android life reminders work only if you choose to allow them.

Who operates the game

Jelly Scoot is published by KLIKKIT LTD, trading as Klikkit, registered in England and Wales (company number 17089509). Our registered office is 7, 82, William House, North Cray Road, Bexley, DA5 3NA, United Kingdom. Contact contact@klikkit.co.uk for support or privacy requests. You can play without creating a Jelly Scoot account.

Information on your device

The game stores puzzle and campaign progress, current board and timer, lives, coins, boosters, event and collection progress, settings, purchase and reward records used to avoid duplicate delivery. Your chosen player name and avatar are stored on your device. Optional local diagnostics are off until enabled, stay on the device, and are limited to 128 events and 14 days. Turning diagnostics off clears this log.

Life reminders use Android notification permission. Scheduling happens on the device, without a remote push service. Turn reminders off in the game or Android Settings. Device backups are separately controlled by Android and your Google account settings.

Optional Google Play purchases

When enabled, Google Play processes purchases and payment details. We do not receive full payment-card details. The game sends the Android package, product identifier and Google Play purchase token to Klikkit’s verification service, which checks the purchase with Google before adding items. The token identifies a purchase; it is not your Google password. Product, quantity and a hash-derived transaction identifier are saved to prevent duplicate delivery. Purchase tokens are processed to verify the request and are not intentionally stored by this service or included in its application logs. Google Cloud Run hosts the verification service in London and processes technical request and security records, including IP addresses and request times. Payment-card details are handled by Google Play, not by this service.

Permanent ad-removal bundles are one-time purchases on Android. Restore purchases checks eligible owned benefits. Spent consumables are not reissued by Restore purchases. Google handles payment and refund records under its own policies.

Optional Google Play Games backup

When enabled, choose Google Play backup in Settings to sign in through Google Play Games. We never ask for your Google password. A private saved-game copy in Google Play Games Saved Games includes progress, board and timer, lives, inventory, settings and purchase/reward history, with version, timestamp, random device and operation identifiers, checksums and an opaque identifier derived from the game and Play Games player. Your local player name and chosen avatar are excluded.

The game asks you to choose a complete save when copies differ. Restoring replaces local progress only after your choice; coins and inventory are not added together. Google may queue synchronization, so a local save confirmation is not a guarantee that another device can already download it. This service is not a server-authoritative economy.

Turn backup off to stop synchronization on this device. Choose Delete Google Play backup and confirm to request removal of the game’s current private snapshot. Keep the same account available if a failed deletion needs retrying. Local progress, your Google account and separate Android backups are unchanged. Other devices with old copies may upload again; Google’s service and device backups have separate retention rules. See Android data deletion.

Advertising and privacy choices

When enabled, a coarse age-range choice stays on your device. Players under 16 and anyone choosing to play without ads do not start the advertising or consent SDK flow. Players aged 16–17 receive Google’s teen advertising treatment, and all ad requests limit ad content to the teen rating and disable publisher personalization. You can revisit your choice through Ad privacy choices. Optional rewarded ads are shown only after you choose an offer. Interstitial ads may appear at breaks between rounds. Closing an ad does not earn a reward. The game uses Google AdMob directly on Android. Before making ad requests, Google’s User Messaging Platform checks applicable privacy choices. It contacts Google and stores choices even if you do not watch an ad. Where available, revisit them through Settings → Help → Ad privacy choices.

Google may process IP address and approximate location, device and app identifiers, model, operating system, language and connection information, advertising impressions and interactions, app usage and diagnostics for delivery, measurement, fraud prevention and service operation. The Android integration disables publisher personalization by default; this does not mean no information is processed. We do not pass your chosen player name, avatar or saved-game payload to advertising services. See Google’s privacy policy and Google’s use of information from apps.

Reward receipts and delivery records remain in your saved game so an interrupted reward can recover and cannot be granted twice. Changing advertising choices does not erase records already held by a provider. This general-audience edition is intended for players aged 13 and over and is not directed to children under 13.

Website, support and retention

This website uses no advertising pixels, analytics scripts or advertising cookies. Vercel hosts it and processes technical request information such as IP address, requested page, browser, time and security logs. Support email is handled through Microsoft 365. We use support messages to respond and resolve issues, without adding you to a marketing list. We retain correspondence according to the ongoing issue and applicable obligations; contact us for a specific request. Local game data stays until replaced, reset or removed. Google controls its account, payment, advertising and service records under its own policies.

Purposes, choices and rights

Local saves and optional purchases/backup provide features you request. Security, purchase verification, duplicate-delivery prevention and support serve our legitimate interests in reliable operation. Consent-based advertising processing follows the applicable privacy choices and can be revisited in the game. Providers may process information outside the UK; their notices describe their safeguards. See Vercel, Microsoft and Google.

Depending on the circumstances, you may request access, correction, deletion, restriction or portability, object to legitimate-interest processing, or withdraw consent. Email contact@klikkit.co.uk. Please do not send passwords or identity documents unless we explain a necessary check. You may complain to the UK Information Commissioner’s Office or your local authority. Contact us if you believe a child has shared personal information.

Material changes will be explained before activation. This notice does not itself ask you to consent.

© 2026 Klikkit · Jelly Scoot

Support